NVIDIA Introduces DLSS 3.5 with Ray Reconstruction Technology
Technology

NVIDIA Introduces DLSS 3.5 with Ray Reconstruction Technology

AI-powered Ray Reconstruction brings enhanced visual quality

Sarah Martinez
By Sarah Martinez

Key Points

  • New Ray Reconstruction technology
  • Up to 50% better ray tracing quality
  • Wide hardware support
  • Multiple launch titles

Revolutionary Ray Tracing Enhancement

NVIDIA has announced DLSS 3.5, featuring new Ray Reconstruction technology that promises to dramatically improve ray-traced image quality across supported games. This update represents a significant advancement in NVIDIA's AI-powered graphics technology.

DLSS 3.5 Ray Reconstruction Comparison
Before and after comparison of DLSS 3.5 Ray Reconstruction

Key Features

DLSS 3.5 introduces several major improvements:

  • AI-powered Ray Reconstruction for enhanced ray tracing quality
  • Reduced noise in ray-traced reflections and global illumination
  • Improved temporal stability in moving scenes
  • Better preservation of fine detail in ray-traced effects

Technical Details

The new Ray Reconstruction technology uses a dedicated AI network trained on 5 million images to:

  • Analyze ray-traced scenes in real-time
  • Identify and reduce noise patterns
  • Reconstruct missing information from sparse ray traces
  • Maintain consistent quality across moving frames
DLSS 3.5 Architecture Diagram
DLSS 3.5 technical architecture overview

Game Support

Launch titles supporting DLSS 3.5 include:

  • Cyberpunk 2077
  • Portal with RTX
  • Alan Wake 2
  • More titles coming in early 2024

Performance Impact

NVIDIA claims DLSS 3.5 provides:

  • Up to 50% better ray tracing quality
  • Minimal performance overhead compared to DLSS 3.0
  • Improved stability in motion
  • Better image quality in challenging lighting scenarios

Hardware Requirements

DLSS 3.5 Ray Reconstruction is supported on:

  • All RTX 20 Series GPUs
  • All RTX 30 Series GPUs
  • All RTX 40 Series GPUs

Developer Integration

NVIDIA has streamlined the integration process for developers:

  • Available through NVIDIA SDKs
  • Compatible with existing DLSS implementations
  • Minimal additional development overhead
  • Comprehensive documentation and support

Future Implications

This technology represents a significant step forward in real-time ray tracing, potentially influencing:

  • Future game development practices
  • Graphics quality standards
  • Hardware requirements for next-gen games
  • Competition in the GPU market

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